To overcome his envy,
Duryodhana decides that he will convince his father to build their own assembly
hall. It will be the largest, most spectacular building that the world has ever
seen and its beauty will bring shame to Indraprastha, but this is just the tip
of the iceberg. Elevating Hastinapura well beyond the glory Indraprastha will
not repair the damage to his pride. Duryodhana wants to strip his cousins of
all of their possessions, but he could never stand against them in battle. Shakuni
acknowledges his nephew’s dilemma and decides to offer his assistance.
“Years ago, I received
a pair of enchanted dice. These dice will land on any combination of numbers
that I will them to. Once your father completes the construction of the Crystal
Palace, we will challenge the Pandavas to a game of dice and I will win all of
their worldly possessions.”
Duryodhana is so
excited about his uncle’s idea that he sprints the rest of the way back to
Hastinapura and insists that his father has all construction stop until the
Crystal Palace is completed. Out of his love for his son, Dhritarashtra agrees to
his demands without questioning the urgency of the matter. Once the assembly
hall is complete, everything is in order for Duryodhana to exact his revenge.
When the Pandavas
arrive at Hastinapura, they are led directly to the Crystal Palace where
Dhritarashtra explains the rules of the game.
“I have gathered you
all here today to celebrate the completion of our new assembly hall. By my son’s
suggestion, we will host a friendly game of dice in which those who are willing
may gamble to multiply their wealth. The rules of the game are simple: Players
will receive a pair of six-sided dice. The guest will receive the advantage of
being the first to roll. Then the host will have 3 attempts to roll a
combination that is equal in magnitude to the guest’s roll. If the host fails
to do so, then the guest will see his wager doubled and returned.”
Following his father’s
introduction, Duryodhana wastes no time before challenging his cousin, Yudhistira.
When Yudhistira accepts the challenge, his deceitful cousin informs him that
Shakuni will be playing in his place, but his bets will be funded by
Duryodhana. Without any concern for keeping his enchanted dice a secret,
Shakuni greets Yudhistira’s first twenty rolls with the exact combination of
dice. At this point, Yudhistira is furious and orders that Shakuni trade him
dice. Without any other option, Shakuni surrenders his dice to Yudhistira, who
quickly identifies the enchantment. King Dhritarashtra is outraged by the
treachery and orders his son and brother-in-law to leave his kingdom.
Unfortunately, this is not the last that the Pandavas will see of their
deceitful relatives.
Author’s Note:
When I read the original
story, I kept wondering what type of game they were playing and how Shakuni
could be an expert at rolling dice. I also really dislike Duryodhana, so I
rewrote the story of the dice game to answer some of the questions that I had,
and celebrate a small victory in that Duryodhana was banished from Hastinapura.
Bibliography:
Narayan, R. K. (1978).
The Mahabharata
Image Information:
Rolling Dice: GeneticsAndSociety
